﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace FXnaEngine
{
    public enum PreferredRenderOrder
    {
        RenderFirst = 0,
        RenderNormal = 1,
        RenderLast = 2,

        NumOfRenderOrders
    }

    /// <summary>
    /// Used for level-of-detail values throughout the <see cref="Terrain"/> and <see cref="TerrainPatch"/> system.
    /// </summary>
    public enum LOD
    {
        NumOfLODs = 9,
        Minimum = 8,
        Low = 4,
        Med = 2,
        High = 1
    }



    public enum ProjectionMode
    {
        Perspective,

        Orthographic
    }
}
